Dec 24, 2007, 03:22 AM // 03:22
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#1
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Banned
Join Date: Nov 2007
Location: UK
Guild: MNM
Profession: W/E
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Disrupting chop or healing signet.
currently i am running the basic PvP shock axe build of.....
Frenzy
Evicerate
Ex Strike
bulls strike
shock
(healing signet)
rush
Res Sig
Str 8 + 1
Axe 12 + 1 + 1
tac 10
so heres the thing some people say use healing signet, others say use disrupting chop...Which would you suggest?
If i take out healing sig i can then take my tactics right down and put it all on str as axe mastery is already at highest, would this be the better option?
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Dec 24, 2007, 03:27 AM // 03:27
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#2
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Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
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for PvP, d-chop. you have a backline to keep your red bar up.
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Dec 24, 2007, 03:38 AM // 03:38
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#3
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Krytan Explorer
Join Date: Nov 2005
Location: Austin, TX
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D-chop makes killing things much easier. Don't bother with heal sig, by the time you heal yourself your monk will have already taken care of it, and you have spent 2 seconds not smashing things.
I think you'd want to take the tactics and put it in air, since if it goes in strength you'd get like +2 dmg on bull's strike (and a whopping 2% ap on attack skills...), but if you put it in air you get like +30 dmg on shock (or something like that).
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Dec 24, 2007, 03:51 AM // 03:51
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#4
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Take D-chop. The only thing Heal Sig accomplishes is speeding up the rate at which you can gank lone NPCs in a base, which good teams aren't going to allow you to do.
Bull's Strike damage is more valuable than Shock damage. You're using Bulls more often, and it leads into kills much more frequently.
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Dec 24, 2007, 04:20 AM // 04:20
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#5
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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Pretty much only take Heal Sig if you're going to be in a PvP situation where you believe that you have no chance getting a timely heal. Generally, that means no monks in your area, or maybe just no monks you can count on.
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Dec 24, 2007, 06:45 AM // 06:45
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#6
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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d-chop is also sweet for owning res signets
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Dec 24, 2007, 08:07 AM // 08:07
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#7
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Quote:
Originally Posted by Randvek
Pretty much only take Heal Sig if you're going to be in a PvP situation where you believe that you have no chance getting a timely heal.
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If you're in a PvP situation where you have no chance of getting a heal and you're close to dying, try to escape until you can get a heal, or at least stop taking damage. If you're snared and there's no way for you to escape, read a book until you get ressed.
Heal Sig isn't going to help you either way.
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Dec 24, 2007, 03:15 PM // 15:15
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#8
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Forge Runner
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Quote:
Originally Posted by Wasteland Squidget
If you're in a PvP situation where you have no chance of getting a heal and you're close to dying, try to escape until you can get a heal, or at least stop taking damage. If you're snared and there's no way for you to escape, read a book until you get ressed.
Heal Sig isn't going to help you either way.
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I think that he was referring to random PvP, like RA/AB/FA. In those situations I'd take heal sig, but it doesn't really matter either way.
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Dec 24, 2007, 03:55 PM // 15:55
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#9
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Jungle Guide
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if its RA id take a heal sig, you get wiped out way too fast without some sort of healing especially since so many people love to target warriors
and then dchop is too slow for several key skills
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Dec 24, 2007, 03:56 PM // 15:56
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#10
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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I like how we are giving advice to a banned member. oO
Anyways my 2 cents. Take D-Chop. Heal Sig is just going to get you killed faster. When you use it you lose -40 armor, and while Wars do have the highest armor level when the -40 is taken into account you have the armor that is like Ascalons armor. Taking dmg from a max weapon with a person who has that attribute maxed out or up above 12 is going to hurt a crap load. You will die very quickly, especially if you have frenzy activated when you use it. Then you might as well just sit down and die. D-chop is something to use on a monk in any PvP situation. With no interupt the monk can just sit there and heal with out being scared of being interupted. Interupt them and you have a better chance to kill them. D-chop is ftw.
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Dec 24, 2007, 04:38 PM // 16:38
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#11
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Forge Runner
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Quote:
Originally Posted by I pwnd U
Anyways my 2 cents. Take D-Chop. Heal Sig is just going to get you killed faster. When you use it you lose -40 armor, and while Wars do have the highest armor level when the -40 is taken into account you have the armor that is like Ascalons armor. Taking dmg from a max weapon with a person who has that attribute maxed out or up above 12 is going to hurt a crap load. You will die very quickly, especially if you have frenzy activated when you use it. Then you might as well just sit down and die. D-chop is something to use on a monk in any PvP situation. With no interupt the monk can just sit there and heal with out being scared of being interupted. Interupt them and you have a better chance to kill them. D-chop is ftw.
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I can't tell if this is a joke post or not, but I'll assume it's not.
You're an idiot if you're using heal sig while under frenzy, cancel stances exist for a reason.
The aforementioned cancel stance is also probably a speedboost, which happens to help get you into a situation where you can use heal sig freely. You either use heal sig to clean up incidental damage or you run away like a little girl until you find a safe place to use it. Never do you use it under fire.
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Dec 24, 2007, 04:47 PM // 16:47
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#12
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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I'd say D-chop:
- If you don't have a good support (ei monk) your gonna lose anyway.
- If you do get a support, Heal sig will lose value.
Simple as that.
AB is the only expection, but since you don't need a res sig, you can take both.
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Dec 25, 2007, 02:18 AM // 02:18
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#13
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Healsig is a strong skill for split warriors in GvGs, but otherwise, disrupting chop ownzzzzz
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Dec 25, 2007, 02:52 AM // 02:52
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#14
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Quote:
Originally Posted by TheOneMephisto
I can't tell if this is a joke post or not, but I'll assume it's not.
You're an idiot if you're using heal sig while under frenzy, cancel stances exist for a reason.
The aforementioned cancel stance is also probably a speedboost, which happens to help get you into a situation where you can use heal sig freely. You either use heal sig to clean up incidental damage or you run away like a little girl until you find a safe place to use it. Never do you use it under fire.
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Yes you are an idiot if you use Frenzy and Heal Sig BUT I have seen plenty of warriors in RA do it before. Yes you should cancel stances, understandable but I have seen many that have been under Frenzy and instead of cancelling the stance first just imediately used Heal Sig. It happens. In most applications of PvP I have always found it more benifical to bring D-Chop over Heal Sig.
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Dec 25, 2007, 03:09 AM // 03:09
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#15
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Forge Runner
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Quote:
Originally Posted by I pwnd U
Yes you are an idiot if you use Frenzy and Heal Sig BUT I have seen plenty of warriors in RA do it before. Yes you should cancel stances, understandable but I have seen many that have been under Frenzy and instead of cancelling the stance first just imediately used Heal Sig. It happens. In most applications of PvP I have always found it more benifical to bring D-Chop over Heal Sig.
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Oh. I was assuming that we were talking about half-decent warriors, but I guess that would be reasonable if we're talking about retards.
Quote:
Originally Posted by holymasamune
Healsig is a strong skill for split warriors in GvGs, but otherwise, disrupting chop ownzzzzz
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Not really, healsig is a pretty bad skill. If you want a strong(er) split heal, go natural healing. But really, heal sig is just bad in any split situation besides the fact that it's the best option out of a bunch of limited and even worse ones.
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Dec 25, 2007, 03:09 AM // 03:09
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#16
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Emo Goth Italics
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dchop gogo!!!1!
seriously, its fun to use and a nice, funky interrupt at that ^^
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Dec 25, 2007, 03:12 AM // 03:12
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#17
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Quote:
Originally Posted by TheOneMephisto
Oh. I was assuming that we were talking about half-decent warriors, but I guess that would be reasonable if we're talking about retards.
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I'm still waiting to see more half decent people. I don't RA much but when I do I seem to run into atleast one warrior out of 3 that will use Frenzy and then not cancel it before using Heal Sig. Just what I have seen, easily could vary for other players.
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Dec 25, 2007, 03:50 AM // 03:50
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#18
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Lion's Arch Merchant
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You don't have to use disrupting chop, there are plenty of other good skills you can put in there. I'd have to say it varies on the build.
But to answer your question, out of healing signet and Disrupting Chop, I'd go with disrupting since healing signet is just junk tbh and will be until NF dies.
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Dec 25, 2007, 04:28 AM // 04:28
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#19
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Forge Runner
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Quote:
Originally Posted by I pwnd U
I'm still waiting to see more half decent people. I don't RA much but when I do I seem to run into atleast one warrior out of 3 that will use Frenzy and then not cancel it before using Heal Sig. Just what I have seen, easily could vary for other players.
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I was assuming GvG, as that's the only format where it actually matters that you'd consider taking heal sig. I understand that you might want to debate over taking it in RA/FA, but really, no one cares because it's RA. GvG is the only real place where this debate matters.
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Dec 25, 2007, 04:40 AM // 04:40
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#20
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Llint
You don't have to use disrupting chop, there are plenty of other good skills you can put in there. I'd have to say it varies on the build.
But to answer your question, out of healing signet and Disrupting Chop, I'd go with disrupting since healing signet is just junk tbh and will be until NF dies.
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Personally I'd run Agonizing Chop instead of Disrupting. The faster activation time and +damage makes for better damage compression if used in a spike, and the conditional interrupt is usually easy enough to meet.
More on-topic, only take Healing Signet over it if you're in AB, RA, or somewhere else you wouldn't otherwise plan on getting a heal.
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